FREQUENTLY ASKED QUESTIONS = FAQs = F.A.Q.
(ENGLISH)

How can someone “break the ice” when the party play based on the creative conversation starts?

It’s simple. After reading carefully the Rules of the Play … it is time to select a popular subject among the people there … music, movies, everyday life, media, sport … any subject will be fine just to start. If the selected subject is “Stefani Joanne Angelina Germanotta” (aka “Lady Gaga”) ... they might start with SOME HYPOTHESES ON THE REASONS FOR HER SUCCESS or with OTHER HYPOTHESES ON HER STYLE or with something else about her.

They might proceed in two different ways: a) each of the participants makes at least 3 hypotheses … or b) each of the participants makes one hypothesis at a time and there will be at least 3 times for each person, so that each and every one of them will have the chance to make at least 3 hypotheses.

THIS SECOND WAY (b) IS BETTER TO KEEPING AN HIGH LEVEL OF ATTENTION AMONG THE PARTICIPANTS. OF COURSE, ANYBODY MAY SAY WHATEVER THEY LIKE, EVEN THE MOST OBVIOUS THINGS OR THE MOST INCREDIBLE THINGS OR THE LESS PROBABLE THINGS OR WHATEVER ELSE THEY LIKE.

The next subjects will emerge almost automatically.

Is it possible to verify if a participant told the truth?

No. It is almost impossible to verify if a participant is telling the truth or if that person is just making up few stories coming from the imagination or if that individual is only lying. However, it will be pretty obvious if that individual is joking.

EVERYBODY KNOWS ITS OWN APPROACH, BUT THEY DON’T KNOW THE APPROACH OF OTHERS. ONLY THE PARTICIPANT WHO IS TALKING AT THAT VERY MOMENT … KNOWS IF IS TELLING THE TRUTH! THE REST OF THEM, THEY DON’T KNOW IT AND (maybe) THEY NEVER WILL.

This is truly important. It is ONE OF THE MOST IMPORTANT ASPECTS of a creative conversation.

EACH PERSON THERE … MIGHT HAVE TOLD THE TRUTH … HOWEVER, THAT SAME PERSON … MIGHT ALSO HAVE BEEN MAKING UP … A HUGE AMOUNT OF LIES. NOBODY KNOWS. EVERYBODY MIGHT TRY TO GUESS IT BUT ... IT IS NOT SURE.

During a party play is it forbidden to speak up about the people present there?

Generally speaking (and that include a party play) during a creative conversation it is not forbidden to speak up about the people present there. On the other hand, it is mandatory to respect the Rules. So, everything must be introduced in terms of HYPOTHESES, not in terms of gossips.

For example, instead of saying: “I know that Mister X snores while sleeping” (which by the way it’s a personal and private info) … they might say: “I WOULD LIKE TO SUGGEST MAKING HYPOTHESES ABOUT HOW THE PARTICIPANTS SLEEP”. If the rest of those participants at the party play accept the challenge … they will make their hypotheses at their turn.

Everybody there is talking in terms of fantasy … so they may fantasize whatever they want: how Miss Z dresses up before going to bed (if she is putting any clothing upon, of course); which position is Mister Y adopting in bed, while sleeping; how strongly is Mister X snoring while sleeping … and so forth. IT IS PURE AMUSEMENT! PLAYING WITH IMAGINATION AND FANTASY IS PART OF THE PARTY PLAY.

During a creative conversation between two persons, is there a method to acquire personal data or useful information about the counterpart?

Any direct, private and personal questions are in contrast with Rule 6. So, if we are in front of an interlocutor and we want to know if that person prefers to spend a vacation at the beach or on a mountain, we cannot ask: “Do you prefer a sea site or a mountain site?” And even if we asked that very question by mistake (or pretending we are mistaking) we will not get a straight answer anyway. This is part of the playing.

Of course, we might be able to make few hypotheses. For example, we may ask to the other person to make some hypotheses on THE IDEAL VACATION. We might say: “Let’s make at least 3 hypotheses on the ideal vacation”. In that case, we might be able to guess our interlocutor’s tastes. If of course, that person told the truth, talking about vacations.

N.B. ONE OF THE MOST IMPORTANT CHARACTERISTICS OF A CREATIVE CONVERSATION IS THAT NOTHING SHOULD BE TAKEN FOR GRANTED. NOTHING IS 100% SURE. NOTHING IS THE ABSOLUTE TRUTH. ANYTHING IS POSSIBLE OR IT IS STILL TO BE VERIFIED OR IT IS NOT CERTAIN.

What does it mean exactly “to stay firmly at HERE & NOW”?

It means that we are not interested in the history of the participants at the creative conversation. We don’t want to know if they were happy 10 years ago or if on March 2003 they were living in the countryside playing golf or if they used to eat a lot of candies and ice cream in elementary school etc etc.

Those are typical investigations of an ordinary conversation. Is it really necessary to meet a group of people, organizing a party play or meeting another person for a creative conversation … if we end up doing the same questions, developing the same subjects of any other day, in the same old way? Certainly it is not.

In order to avoid such inconvenience … any creative conversation must focus mostly on the PRESENT, on the HERE & NOW.

Why an “UNA TANTUM” creative conversation has its own recognized validity?

Each person brings inside a full package of unique experiences and specific learning. So, potentially during a creative conversation, each and every person might be able to contribute in a unique and specific way.

To renounce a creative conversation only because that conversation will not continue to taking place also in the future … potentially means also to renounce a unique and specific contribution or improvement.

What is the use of Rule 9?

Verifying what “the speed of a group” might be … is not essential to a party play. However, Rule 9 is particularly useful to remind all the participants that … “running”, “speeding up” is not the objective.

To evaluate the process in relationship with the speed … is not part of the play. This simple observation gives to any participant a higher degree of freedom, a wider creative space, a further possibility to think it over, if necessary.

Which are the implications of … considering every participant to a creative conversation only and exclusively as a human being?

In our modern society the complexity of the roles is totally modifying the perception of the people. In our modern society nobody of us is “simply a man” or “simply a woman” any longer. Each and every one of us is a little bit man and a little bit woman. The difference is that … the proportions of the mix change from person to person.

For example, politically speaking none of us is 100% with the right or 100% with the left side of the political spectrum. Increasingly frequently the distinction among the citizens is related to specific subjects, is related to single problems. It is not related to the affiliation of those citizens to one side (or the other) of the political spectrum.

To continue the dialogue throughout obsolete classifications twists the contents of our communication. It would be like crossing the countryside in Tuscany being forced to watch the landscape in black and white. The Tuscan landscape in black and white might keep its own beauty, but it couldn’t represent the reality of that place, at all.

Similar considerations should be applied to the people not only in relationship to gender, to sex and to politics, but also in relationship to any other possible classifications.

What does it mean that during a party play with a creative conversation everybody wins and nobody loses?

The so called “positive experiences” in contrast with the so called “negative experiences” do not exist. All the experiences are neutral. And nobody knows the value, the utility of a future experience.

The creative conversation, whether we might use it in a party play or in order to select new potential partners … always represents a significant intellectual, cultural and human improvement .

In that sense, “everybody wins and nobody loses” … means that “everybody will always get an important improvement”. How they will be able to use it in the future remain to be seen and it depends on a lot of factors, which are not strictly linked to the winning dynamics, as we describe it, in this text.

N.B.

FOR ANY INFORMATION OR WHATEVER ELSE OF YOUR INTEREST ... PLEASE, CONTACT Lio Giallini … (by E-mail):

creative-conversation@creative-kaiwa.com

THANK YOU.

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